{"id":9116972417180,"title":"Clever Concealment (Extended Art) [Marvel Super Heroes Commander]","handle":"clever-concealment-extended-art-marvel-super-heroes-commander","description":"\u003ctable class=\"singles-description-table\" xmlns=\"http:\/\/www.w3.org\/1999\/html\"\u003e\n\u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003eSet:\u003c\/td\u003e\n \u003ctd\u003eMarvel Super Heroes Commander\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003eType:\u003c\/td\u003e\n \u003ctd\u003eInstant\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003eRarity:\u003c\/td\u003e\n \u003ctd\u003eRare\u003c\/td\u003e\n \u003c\/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003eCost:\u003c\/td\u003e\n \u003ctd\u003e{2}{W}{W}\u003c\/td\u003e\n \u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cdiv class=\"single-description-div\"\u003e\n \u003cdiv class=\"oracle-text\"\u003e\n Convoke (Your creatures can help cast this spell. 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Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\u003cbr\u003eAny number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)\n \u003c\/div\u003e\n\u003ctable class=\"singles-reverse-description-table\"\u003e\n\u003ctbody\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cdiv class=\"single-description-div\"\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"catalogMetaData\" style=\"visibility: hidden;\" data-cardtype=\"mtg\" data-cardid=\"111308\" data-tcgid=\"699531\" data-lastupdated=\"2026-08-10T19:28:27.717Z\"\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n"}

Clever Concealment (Extended Art) [Marvel Super Heroes Commander]

Product Description
$7.10
Maximum quantity available reached.
Set: Marvel Super Heroes Commander
Type: Instant
Rarity: Rare
Cost: {2}{W}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

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